Undercover fantasy adventure with choice-driven paths
An Imp and an Impostor is a narrative-driven adventure game that places you in the role of an imp forced to blend into human society after losing your magic. In this premium game, you'll work inside a law-enforcement group while you quietly search for the truth behind your stolen power.
You'll move through Raqout while maintaining your cover, piecing together clues, and navigating shifting loyalties. An Imp and an Impostor's undercover setup shares a similar feel with SpyParty, offering a choice-driven structure and multiple endings shaped by the way you approach each situation.
A double life in plain sight
An Imp and an Impostor follows your role as an imp punished by a being called the Mercy and forced to live as a human inside the city of Raqout. Working as an Arkan agent, you handle cases with a partner who thinks you belong there. The narrative traces your attempt to reclaim your stolen magic and decide how much of your real self you’re willing to reveal.
The narrative unfolds through sequences where your decisions shape investigations, resolve disputes, and influence how relationships with different characters shift over time. Its framework remains clear, using stats, branching routes, and a steady progression system to keep your path easy to follow. Every choice affects dialogue, mission outcomes, and the direction of future events, leading to multiple endings without burdening you with complex mechanics.
You navigate the story entirely through a text-based format, supported by a straightforward interface that keeps each decision easy to manage. Scenes move through conversations, tense encounters, and moments of discovery without visual effects or sound cues. However, for players who prefer visual-oriented or more traditional RPG presentations, they may find the experience more restrained than what they typically look for.
An adventure built for readers
To sum up, An Imp and an Impostor offers a clear, choice-driven story that favors careful pacing and consistent worldbuilding over spectacle. It rewards players who enjoy reading-focused adventures and want decisions that carry weight without unnecessary complexity. While the lack of visuals may narrow its audience, the game remains a solid fit for anyone who prefers a simple interactive fiction, even without the spectacle-heavy elements.








